Christoph Habersatter
Game and Software Engineering

Game jam Salzburg - 2015

20.02.2015 - 21.02.2015

GameJam Projekt Myo

Play, Create and Share was the motto of the Game Jam 2015 at the University of Applied Sciences in Salzburg. This event was a great experience for me, how new ideas can be invented by people who usually don't know each other. People which have their own specializations, preferences and behaviours, the only thing which unify us were games.

GameJam Projekt Myo


We created an prototype were you must sling toys with a hammer or a lasersword away from you. More and more enemy toys arise of their rigidity and want to escape from the footlooker and storm therefore against you. You have only one goal in this game, try to beat as many toys as possible with your weapons, so that these cannot escape from your nursery. We developed this game-prototype in a small team over only 48 hours. Hendrik Schulte and myself take over the task of programming in the Unity3D Engine. Leonie Kustermann, a 3D modeller, created the models of the weapons and toy-enemies and at last but not least Manfred did all the level design of the game.

How does it work?

This game is controlled by an device, called Myo armband, which give you touch-free control with hand gesture and motion. This armband detects five distinct hand gestures to wirelessly control tech, like music, games and presentation slides, all with the flick of a wrist.

Game in action

GameJam Projekt Myo